One cool side of the architecture is that it could run on a distant server really easely. The gameplay of Universal Paperclips takes place over roughly three separate stages. These stages limit the Projects that can be launched, but also have very distinct play styles. The first stage is roughly analogous to a paperclip manufacturer. ![]() The second stage is more akin to a power management simulator, in which your. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. ![]() Therefore, it could be interesting to setup a server in such way that people could competes on how fast they can finish the game. If this work fine enough, It could be cool to make other game with the same middlemen approach (Tetris, 2048 etc.) Who am I Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
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